Design Technology
Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
Aims
The national curriculum for design and technology aims to ensure that all pupils:
- develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
- build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
- critique, evaluate and test their ideas and products and the work of others
- understand and apply the principles of nutrition and learn how to cook
Year Group | Cooking and Nutrition | Mechanisms | Structures | Textiles | Electrical Systems | Digital World |
1 | Spring 1 Cooking and nutrition Fruit and vegetables | Autumn 1 Making a moving story book |
| Autumn 2 Making a puppet Explore different fabrics Cut and join using different techniques Generate designs based on simple criteria. Evaluate product |
|
|
2 | Summer 2 Healthy sandwich To investigate a variety of fruit. Use simple utensils and equipment To evaluate the product
| Spring 2 Moving monsters Work with card to make simple flaps and hinges. Experience cutting, shaping and joining skills. Develop, model and communicate ideas through drawings and prototypes. Evaluate the product.
| Autumn 1 Baby Bear Chair Experience of using basic tools for construction. Create simple design. Develop, model and communicate their ideas. Evaluate the product and whether it meets the original design criteria.
|
|
|
|
3 | Summer 1 Healthy Eating Vegetable tarts Design criteria to include appearance, taste. Texture and aroma. Select from a range of ingredients. Evaluate final product relating it to original design criteria.
| Spring 1 Structures – Moving monsters
| - | Autumn 2 Pencil cushions Design an appealing functional product fit for purpose and specific use. Plan the main stages of making. Use a range of tools with some accuracy. Select fabrics and fastenings. Evaluate, test and reviews based on original design criteria.
|
|
|
4 | Spring 2 Healthy eating Design criteria to include appearance, taste. Texture and aroma. Select from a range of ingredients. Evaluate final product relating it to original design criteria.
| Summer 2 Mechanical toys Generate own design criteria. Use annotated sketches to model, develop and communicate ideas. Evaluate own products and ideas against the original criteria.
|
| Autumn 1 Fastenings Design an appealing functional product fit for purpose and specific use. Plan the main stages of making. Use a range of tools with some accuracy. Select fabrics and fastenings. Evaluate, test and reviews based on original design criteria.
| Summer 1 Torches |
|
5 |
| Autumn 2 Pop up card Generate own design criteria. Use annotated sketches to model, develop and communicate ideas. Evaluate own products and ideas against the original criteria.
| Spring 1 Structures – bridges Generate ideas by conducting research, surveys and questionnaires. Develop, model and communicate ideas through talking, drawing prototypes. Generate, develop and model innovative ideas through discussion, prototypes and annotated sketches. Evaluate the product. | Summer 2 Stuffed toys Design innovative Design purposeful functional and appealing products for the intended user that are fit for purpose based on a simple design specification. Evaluate the product.
|
|
|
6 | Summer 1 Come Dine with Me Generate ideas by conducting research, surveys and questionnaires. Develop, model and communicate ideas through talking, drawing prototypes. Design purposeful functional appealing products that are fit for the intended purpose. Evaluate the product against the original criteria. |
|
| Spring 2 Waistcoats Design innovative Design purposeful functional and appealing products for the intended user that are fit for purpose based on a simple design specification.
| Spring 1 Steady hand game Use research to develop a design specification for a functional product that takes account of the changes in the environment. Communicate ideas through annotated sketches, pictorial representations. Evaluate working features of the product to match the initial design specification. |
|